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Location: Ankara, Turkey
Project name: Gamification of Cyber Defence/Resilience
Project description: In the future, threats could come from all sides: disinformation, urban warfare, cyber attacks, civil unrest, robots, drones, and even augmented humans. It's NATO's job to imagine every possible threat and plan how to best protect our populations. Gamification can be a valuable tool in getting people to ask questions they haven't asked before. The combination of competition, excitement and fun is crucial when training the next generation of security specialists. Through its Science and Technology Organization, NATO is working with cognitive and behavioural scientists at Atılım University in Turkey to set up simulations – from board games to future games in virtual reality – that hit the perfect pitch of learning and creativity. In the end, the knowledge and experience gained from these games will help NATO and Allied leaders make better-informed decisions on defence matters.
Learn more about other innovative science projects on the NATO Science main page.